The tough thing about restarting a game from the beginning and losing your progress is that getting back into the swing of things is a bit draining. I'm adding Slay the Spire to the short list of roguelikes that are good and address problems inherent to roguelikes. In short, a very very good rogue-like and probably one the best single player card games ever made. And almost all the cards/relics can make sense in the right run.
And it's got its perfect incarnation on the Switch, the portable nature being perfect for such a game.ĭifficulty is pretty well calibrated. Incredibly addictive game that will have you say "just one more battle" all the time. Also it's super nice to see all the statistics that it keeps.īut it's the gameplay that shines. Maybe some events/relics that ask you to choose something are not super clear, as in you miss the question while answering, but overall they did a pretty good job. Very easy/quick to do whatever you want, and solid enough that it's very very rare that you do something by mistake. Graphics and sounds are ok, but don't really matter much.
And the three characters are all pretty interesting.
Wow this is how a rogue-like should be done!īetween cards, relics, question mark events and the map itself there is enough variety that you have to think pretty hard at every choice how to make the best out of what you have got. Runs are quite lengthy, anywhere from 40min to 2 hours depending on your experience so dying and starting over can be exhausting. If you end a run early or die early on, you will not receive the better starting options. The bosses in a seed can ruin your run if you build your deck a certain way, such as power focused deck and boss powers up when you play a power card. Card types get less interesting/surprising as you get used to the game, but this is an inherent flaw in the genre.
+/- You have to adjust to what is available to you per seed, so you can't just decide to use one strategy beforehand +Good modding community with custom characters, cards, etc.
+Good card variety which can lead to multiple strategies +Nice difficulty curve on learning card combos +Artwork is distinct and has a certain charm to it +Great Rogue-like deck builder (meaning you build your deck during a run rather than beforehand like a TCG) I still come back and pick it up again here and there. Played enough to unlock ascension runs before reviewing.